A Year of Winter – Analyzing the release of a tiny indie game

On May 5th 2016, I released point-and-click game Midvinter on Steam and a few other platforms. One year later, I want to write down what I learned. In 2015, I was working as a Senior QA Manager at a game company in Stockholm. It was a comfortable job and I learned a lot - but since I'm a painfully creative person, I felt like it was time to leave testing behind. After failing to find a more suitable position within or outside company, I decided to go indie. The reasons were many, and my sourc...
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